Metal Gear Solid Phantom Pain Have the Girls Use Slecial Dress UPDATED
Metal Gear Solid Phantom Pain Have the Girls Use Slecial Dress
Much has been written most the juvenile blueprint of Placidity, the improbably naked sidekick in the Metal Gear Solid five: The Phantom Pain. But, for all the justifiable anger near her character, almost zip has been written virtually the secret new female protagonist in Metallic Gear.
I'g calling her FemSnake.
FemSnake is awesome. She's on the title screen. Soldiers stop dead in their tracks and sharply salute her. "Thanks for saving those kids, Boss," they say.
Revolver Ocelot speaks to her in reverent tones, reporting on mission outcomes. When she interrogates a prisoner, she demands "Out with information technology!" and my heart skips a beat.
FemSnake stands in ironic dissimilarity to Quiet. FemSnake wears total military armor, form-fitting, only tough and realistic. Everything almost her demands to exist treated similar a professional person and not a sex object. Accompanying her is a sexist train wreck of a design, a woman designed to exist ogled while never speaking a word. Quiet is a capable soldier who looks like annihilation but.
Some people will tell me FemSnake is not really Snake, and information technology's true. She's a prisoner you lot rescue on a mission, only you lot do get to play almost every mission equally her. She can be your protagonist, and is included in many of the cutscenes. She runs Mother Base. She commands the game's soldiers. She is fully voiced, and her interim is even more menacing than Kiefer Sutherland'southward. This is my title screen, featuring my game'due south hero:
I'll tell you lot how to unlock her. Merely get-go, let's support. Let'south look at some of the design decisions in Metal Gear Solid Five that are meant to make most gamers experience like they're Snake — including gamers that are not white.
A silent protagonist
I was confused when David Hayter tweeted that he wouldn't exist returning every bit Snake. Every bit a hardcore fan of the series, I couldn't imagine long codec monologues with anyone only Hayter. Now that I'm 30 hours in, this design decision makes full sense.
Wanting to capture a wider audience, Metal Gear has gone the Portal road with Serpent — our now near-silent protagonist. The story happens around him, with imaginative characters similar Ocelot, Master Miller and Skull Confront providing much of the personality and phonation interim. Snake watches everything unfold effectually him.
Good day, long discussions virtually nuclear disarmament. Hello, adrenaline-filled setpieces and systems that hint towards for-pay DLC. But like the Assassin'south Creed, Far Cry and Phone call of Duty franchises, Metal Gear is going for a more mainstream entreatment. For that to happen, the malaise-ridden, talkative version of Snake had to go.
In fact, Snake himself barely even matters in this version of Metal Gear. That's why the game teases you with irresolute Snake's character'south race and face in the opening, a characteristic that delighted my Asian hubby. Every bit the online component comes next month, players will represent themselves as their custom avatar. The technical term for this in gamedev parlance is "player agency," giving you command over your game world.
FemSnake is a pattern compromise to allow female players to play every bit a woman. And make no error, including her was a feature that took quite a bit of development resources from the Metal Gear team. They had to change the game'south armor implementation to piece of work with her different body proportions. They had to bring in a voice actress. They had to lawmaking scenes so Sutherland's line reads would appear as captions and not voiceover in many scenes. What they did to make this happen across so much content was neither quick nor like shooting fish in a barrel. Someone cared virtually this feature.
How to make this happen
How do you lot unlock FemSnake? Go to Prisoner Extraction 02 in Side Ops, which seems to e'er spawn the otherwise extremely rare woman prisoners. This unlocked my FemSnake, who was assigned the random codename "Obsidian Mole."
Then, when choosing a mission, go to Character and you'll exist able to play the rest of the game equally her. Her combat stats ascent as you play, primarily affecting your health pool — only whatsoever other differences between Snake and FemSnake were not perceptible to me.
Afterwards you've selected your new character, you'll see them in everything but fully-voiced cutscenes for the remainder of the game, including the title screen. This play a joke on tin also be used with any rescued prisoner you lot'd like to represent you instead of Ophidian, including those of different races.
This is a overnice step frontwards
Metallic Gear fans are used to duality in how the series treats women. I was astonished by the excellent portayal of Meryl Silverburgh when Metal Gear Solid came out in 1998. You felt her emotions, yous understood her as a person and cared about her. And and then, you burst in on her in the bathroom, creepily staring at her butt and watching her change from her compatible.
That's how I feel playing this latest Metal Gear. I'g both elated and troubled. In researching this slice, I saw hundreds of articles critiquing Quiet's design. But I didn't see a single article praising Konami for including an inclusive design compromise that boosts my own enjoyment of the game. You can play through almost the entirety of the game every bit a adult female hero! Or a person of color! This is great news, and needs to be historic.
So, to all the team and Kojima Productions, I want to say thanks for this inclusive game design. FemSnake is a huge step forward for the series. None of the cadre Metal Gear console games accept had a female protagonist, and even Metal Gear Online omitted women.
We tin't but critique the steps backwards, we demand to notice the steps forrad. FemSnake salutes you lot.
Metal Gear Solid 5: Gamescom 2015 trailer
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Metal Gear Solid Phantom Pain Have the Girls Use Slecial Dress UPDATED
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